Tuesday, March 23, 2010

Midterm Video

Midterm Documentation: Self-Evaluation

I put a significant amount of time and effort into this project, and I hope that it shows. Overall, I am pleased with how it turned out. I think the camera angles work well, and the LED screen came out as good as I had hoped. The only issue I really have with the animation is that I wish I could have given the pinball more realistic-looking motion. Animating with key frames definitely took a lot of work, but in the long run it was probably a better idea to do that than to use motion paths, which I'm not as familiar with. Next time I will also make an effort to try using more complex shaders and lighting. Considering that I have very little experience with Maya, I feel that I did a good job, though I always see ways I can improve my own work. Hopefully I will be able to implement more advanced techniques to adapt this project for the final. I think it could definitely benefit from adding special effects, better textures, and so on.

Midterm Documentation: Production Log

Modeling: The first thing I did when designing this project was search for various pictures of pinball machines online. I wanted to make sure my design appeared to be at least somewhat realistic. I used these pictures as reference for the placement of the various objects on the table, such and the bumpers and ramps.



While most of the models in this project were not terribly hard to make, my idea was to combine simple curves and surfaces to make something that appears more complex. My first goal was to create the actual machine, which involved creating curves with trimmed edges and then lofting them together, similar to the Jack-In-The-Box in the Maya tutorial book. I then created a planar surface to act as the base. The flippers and the barrier on the far-right of the machine were also created through lofting curves and adding a planar surface, which was then scaled to fit the size of the machine. The ramps were made by creating a NURBS rectangle, and then deleting the top and the bottom and manipulating CVs in order to curve the ramp. The bumpers and the plunger both consist of a series of parented cylinders. The slots on the top of the machine were made by horizontally scaling a cylinder and then duplicating it. I also added “stickers” to the center of the machine, which are really curved surfaces placed right on top of the pinball machine base in order to make the machine look less empty in the center. The spinner and the obstacle on the left were made with cylinders parented to rectangles. The coin is a simple cylinder, and the coin-slot is a curved plane.



Animation: Animating this scene was by far the hardest part of this project. I spent a large amount of time animating the pinball to make it move in a way that would seem plausible. As a result, I had to use well over 40 key frames. For the paddles, I attached each one to a small sphere that acted as a hinge for movement. The movement of the paddles generally took up six frames for each hit. Eventually I lowered the initial position of each paddle so there would be a larger range of movement. The bumpers were enlarged for one frame when hit by the pinball to make it appear they were buckling. I also had the pinball slide down the paddle at one point before being hit. The movement of the pinball and the paddle near the end of the animation is intentionally slow in order to highlight the frustration of missing the ball when it is impossible to hit.

For the LED Screen, the “lights” are actually circular planes that are shaded orange. All of the circles in each letter are parented. In order to create the illusion of the lights suddenly appearing onscreen, I put each letter behind the pinball machine and then moved each letter up to the screen within one frame so that it would appear to be instantaneous. Because the viewer cannot see the back of the machine, there is no way to know the letters are actually there the entire time.




Camera: This was my first time taking advantage of the camera in Maya, so I experimented with certain views. The initial shot focuses on the coin and the slot, which I felt was a good way to start the animation. It then moves to the plunger, and then the overheard view where the viewer is finally fully aware they are looking at a pinball machine. I moved the camera to the left when the pinball slows down for dramatic effect, and then I zoom in on the screen to give a clear view of the letters. I feel that these shots generally enhanced the animation.


Shading/Lighting: Since my focus on this project was primarily modeling and animation, the shading and lighting is intentionally basic. Most of the objects have Lambert shaders, while some have a Blinn shader in order to give the objects a metallic shine. The floor is a black and white checkered pattern. The lighting for the animation is a single standard spotlight. While testing the renders, I noticed the lighting appears to give the back of the machine a curved top. I liked this effect and as I result I kept it.

Midterm Documentation: Proposal

For this midterm, my main goal was to take advantage of my skills in Maya while improving on my animation, which I felt I needed more experience in. As a result, I decided not to use the project I had made to previously demonstrate techniques taught in class, which was a 3D representation of a Sonic the Hedgehog level. While I did enjoy working on that project, I felt that it did not achieve the goals I set for myself for this midterm since it was entirely modeling. Originally, my plan was to make an animation involving a bow and arrow. Ultimately, this project did not work out. Certain surfaces did not animate the way I wanted them to, and it generally seemed too simple and unimpressive. As a result, I started from scratch, with a new goal: a pinball machine. My proposal was to model a pinball machine, complete with animating pinball, flippers, obstacles, and an LED screen. A coin goes into the coin slot, the pinball bounces around the table, and then when the player loses, the words “TOO BAD” appear on the LED screen.

Monday, March 15, 2010

First Post!

This is my IMM 210 blog! I will post pictures of my projects soon.